load("/data/general/objects/base.lua")

newEntity{ base = "BASE_BOOT",
	name = "pair of rough leather boots",
	level_range = {1, 20},
	cost = 2,
	material_level = 1,
	wielder = {
		combat_armor = 1,
		fatigue = 1,
	},
}

newEntity{ base = "BASE_HELM",
	name = "pair of hardened leather boots",
	level_range = {20, 40},
	cost = 4,
	material_level = 3,
	wielder = {
		combat_armor = 3,
		fatigue = 3,
	},
}

newEntity{ base = "BASE_GLOVE",
	name = "pair of drakeskin leather boots",
	level_range = {40, 50},
	cost = 7,
	material_level = 5,
	wielder = {
		combat_armor = 5,
		fatigue = 5,
	},
}

newEntity{ base = "BASE_BOOT",
	name = "pair of rough leather boots",
	level_range = {1, 20},
	cost = 2,
	material_level = 1,
	wielder = {
		combat_armor = 1,
		fatigue = 1,
	},
}
